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Official Announcements
The Mythical Age will end on 18/05 by newt 2018-04-18 @ 21:55
The snapshot for the Mythical age will be taken at friday 18/05 at 20h servertime. At this point the standard end of age event will start killing every mage which will result in some extra statistics. Next age will start on friday 25/05 at 20h servertime. We decided to commit to the following agerelevant changes: - At level 60 you'll automatically get a lucky passive which can be cumulated with the lucky you can get on a lower level. - An increased chance of spirit forms. The chance on an item will be 20% and the chance of a spirit form will be 64%. - Disruptions will last longer making them more interesting for planned activities. - Earth orb will be destroyed after 1 use. - When you don't focus on experience during an attack, your crits will also get less experience. - Creating a gem on a mythical will generate a random gem based on your level. - Reduce bot (activity) when there are few people online and increase it when there a lot of people online. More information will follow once it's done as I don't know exactly how it's programmed. We might do more changes but we don't commit to anything else. These changes will be done during the remainder of the age as we want to see it in effect already.
Rift income has been reduced by 20% by newt 2017-12-22 @ 11:59
We noticed the rift income was too big since our adjustment to always be able to find a treasury chest in dead ends in the rift. To be honest the effect was larger than foreseen. We decided to keep this feature active for now and see how the game evolves but reduce the rift income by 20%.
Passive skill abuse by newt 2017-10-28 @ 15:46
You could abuse the links to learn passive skills without a check on your level or if you learnt the other skill already. This is an extraction of the passive skills of last age. https://www.dropbox.com/s/ozji59gsui6o0i8/accskills.pdf?dl=0 You can find the following abusers: bromsnor: obvious abuse, everything double demonbm86: level 26 double, might have been just a test horder: obvious abuse, everything is double and he was only level 35 yet he has skills till level 59 kappa: obvious abuse, everthing double ltharris: obvious abuse, everything double putte: level 26 is double, might have been just a test sky-re: obvious abuse, everything double and was only level 46 yet has higher skills boomerang: was an overlooked account Feel free to check the link if I overlooked something. I doublechecked this age and haven't found any abuse yet. This is a bug that will get fixed soon, just know that we're monitoring it.
Welcome back! by newt 2017-10-25 @ 22:08
All accounts will be removed again when the age starts. You can race for obtaining the oldest mage statistic then. The end of age statistics of last age can be found in Rodia. I am still working on some things, more info can be found in the pub.
More adjustments for next age part 2 by newt 2017-10-05 @ 23:55
We decided to remove the concept of alliances next age but we saw some issues in this decision which led us to the following required adjustments: * The kingdom level will be defined by the average xp (total xp/total members). This will avoid kingdoms recruiting fewer members to receive less damage during wars. * Rifts will be upgraded to a width of 100 tiles. Probably the Jorgho rift as well, I can't tell at the moment. * You will be able to launch wars on your own kingdom. This will allow you to send buffer wars when your hatch is under attack and xp wars to level creatures. More changes: * Health and damage familiars are now set at a maximum of 35-46-58-70-83 depending on the tiers you combine. This will be altered to 35-46-57-68-79. The main reason is that it opens the window to be able to use the steal familiar in defense to ignore the familiar of the attacker it is set against. This last change might be done during the age, but it's a very risky adjustment which would have to be tested first. Fe you can't risk a bug on this during wars. I can't tell how difficult it is to program but it's something we intend to do. * We will look into the scaling of the bosses but this can be done at a later stage of the age since bosses won't spawn until someone reached level 60. * The starting cost for joining a kingdom will be increased of 500 of each resource to 1500 of each resource. After the end of age battle killing all accounts we will set up the new database for next age. You will be able to create level 1 accounts to communicate with eachother but won't be able to attack anyone. Before the new age starts, all accounts will be removed again.
More adjustments for next age by newt 2017-09-29 @ 22:14
First off we would like to share that everything previously announced is programmed or ready to deploy when we have our database for next age. We decided to remove the concept of alliances next age. Kingdoms will exist out of 20 members but at most 10 magi will be able to participate in one war. You can attack a kingdom with multiple wars on one building though you can't target multiple buildings at once. As previously announced we were still discussing poweritem changes at the time. We decided to do the following changes to poweritems: Wraith Kama Level 20 Requirements: Equip Decrease enemy defense by: (155 - enemy defense) / 3 Summon: powerspell Use: 4000 brimstone, 4000 crystal, 8000 essence this will change to Decrease enemy defense by: (160 - enemy defense) / 3 Scythe Level 30 Requirements: Equip Decrease enemy defense by: (170 - enemy defense) / 3 Summon: powerspell Use: 8000 brimstone, 8000 crystal, 16000 essence will change to Decrease enemy defense by: (180 - enemy defense) / 3 War Scythe Level 40 Requirements: Equip Decrease enemy defense by: (185 - enemy defense) / 3 Summon: powerspell Use: 16000 brimstone, 16000 crystal, 32000 essence will change to Decrease enemy defense by: (200 - enemy defense) / 3 Valkyrie Divine Blessing Level 10 Requirements: Equip When this creature attacks and it deals less than 30% of the enemy's health, this creature gains 5% damage Summon: powerspell Use: 2000 brimstone, 2000 crystal, 4000 essence this will change to When this creature attacks and it deals less than 30% of the enemy's health, this creature gains 10% damage Touch of Divinity Level 20 Requirements: Equip When this creature attacks and it deals less than 30% of the enemy's health, this creature gains 15% damage Summon: powerspell Use: 4000 brimstone, 4000 crystal, 8000 essence will change to When this creature attacks and it deals less than 30% of the enemy's health, this creature gains 25% damage Light of Divinity Level 30 Requirements: Equip When this creature attacks and it deals less than 30% of the enemy's health, this creature gains 25% damage Summon: powerspell Use: 8000 brimstone, 8000 crystal, 16000 essence will change to When this creature attacks and it deals less than 30% of the enemy's health, this creature gains 35% damage Divine Favor Level 40 Requirements: Equip When this creature attacks and it deals less than 30% of the enemy's health, this creature gains 35% damage Summon: powerspell Use: 16000 brimstone, 16000 crystal, 32000 essence will change to When this creature attacks and it deals less than 30% of the enemy's health, this creature gains 45% damage Dragon Fire Breath Level 30 Requirements: Equip Creature gains 50% defenses at the beginning of combat and loses 12% defenses every consequent turn Summon: powerspell Use: 8000 brimstone, 8000 crystal, 16000 essence this will change to Creature gains 50% defenses at the beginning of combat and loses 10% defenses every consequent turn Infernal Breath Level 40 Requirements: Equip Creature gains 50% defenses at the beginning of combat and loses 9% defenses every consequent turn Summon: powerspell Use: 16000 brimstone, 16000 crystal, 32000 essence will change to Creature gains 50% defenses at the beginning of combat and loses 7% defenses every consequent turn Wyrm Fire Form Level 20 Requirements: Equip Your damage is increased by 85% when you are under 50% health Summon: powerspell Use: 4000 brimstone, 4000 crystal, 8000 essence this will change to Your damage is increased by 90% when you are under 50% health Metal Form Level 30 Requirements: Equip Your damage is increased by 110% when you are under 50% health Summon: powerspell Use: 8000 brimstone, 8000 crystal, 16000 essence will change to Your damage is increased by 120% when you are under 50% health Shadow Form Level 40 Requirements: Equip Your damage is increased by 135% when you are under 50% health Summon: powerspell Use: 16000 brimstone, 16000 crystal, 32000 essence will change to Your damage is increased by 150% when you are under 50% health
The Disruption Age will end 20th of October by newt 2017-09-09 @ 18:09
The snapshot at the end of the Disruption Age will be taken at friday 20th of October at 20h CET. After this curse of Yekeheren will occur which will end the age in a competitive manner a few days later. The next age will start on friday 27th of October at 20h CET. Other than the curse there will be no end of age event as the developers can't commit enough time. Loki was an active developer this age but he decided to stop recently. We want to use this announcement to thank him for all his contributions to the game. There are plenty of bugs and small features we cannot ignore but for the age transition we would still like to do these small adjustments: - Remove the fire orb (skip time for an hour in your advantage) from the game. - Blessing dispels will be removed from the game. You will be able to destroy the blessing as a target. - The odds for medium power creatures/items will be increased compared to lower power creatures/items. - The formula to reach the maximum potential of a nether will be the same as the beginning of the age. A parameter will be added to the nether formula though. - Certain power items will be reevaluated as certain power creatures aren't used as often as others. More communication will follow on this before the end of the age. We're open for suggestions in the suggestionpub. - A catch up xp system to gain levels faster for people starting later in the age. The average level of the top 10 magi in rodia (same as how the vendor should be deciding which amulets are for sale) will be compared to your level. For every level below that level you gain 3% xp more in battles. So for example if the average top 10 is 60, a level 20 would gain 120% xp extra every battle. There will be no penalty for outleveling this average level. This will have no effect on the experience creatures gain. - Travel income will increase with 25%. - Mythicals can be created already (I tested it) but because of the low odds they were too rare. We decided to increase the odds for next age. - Not every stage matched the maxxing of a familiar combo this age. The first stage doesn't max tier 1 on tier 1 and a stage got added for tier 3 with tier 3 maxxing. This will be changed so each stage maxxes a combination and that last stage will be removed again. We would like some volunteers who could help us with small things that could render the game more friendly to players (fe write Lore, help avoid confusion in our communication such as these announcements, work on a FAQ in answer a player, ...). We will create a seperate pub in which things like this could be discussed. You can mail us if you're interested in helping us. We know cheaters are a pest to this game and we would like some help in tracking down cheaters. We could use some volunteers who would want to help looking at logs to look for suspicious behavior. As a last note we decided to increase the odds of mythicals even more for the remainder of this age to add some spice to the end of this age. These are the most famous magi for this age. It was taken at a random moment for us, 31/08: Most famous magi 1. Red 52 2. popi 51 3. Kappa 51 4. newt 49 5. Bromsnor 49 6. mopper_smurf 46 7. Kwekker 46 8. Testaankoop 45 9. dutske 43 10. Impulse 43
We will upgrade the server saturday afternoon at 22/07 and the site will go down until it's done by newt 2017-07-19 @ 13:03
The main reason for the upgrade is because we are currently working on php 5 and we wish to use php 7. We will have more features in the language but we also expect a higher speed with the upgrade. The game will go down saturday afternoon and it will be back once we're done. Ticks won't occur in the meantime but actions with a starttime and endtime as raids and wars are beyond our control. Sorry in advance for the inconvenience.
Hatch damage bug by newt 2017-06-25 @ 21:49
After we had some complaints about the hatch damage we investigated what the damage formula was and we noticed level difference wasn't taken into account at all. I cannot say since when this bug existed but we altered it now. If the attacking kingdom is higher than both kingdoms in the defending alliance we compare to the highest kingdom and 5% less damage is done per level difference. The maximum damagereduction is 70% (so 14 levels lower). We also slightly increased the damage done to high duration eggs. I thought this bug was worth making an announcement over as it can influence a lot in wars.
Loki decided to help develop by newt 2017-06-21 @ 12:39
He did a few adjustments already as an anonymous developer as you can see in the changelog but now he decided to become a public developer. We now have me, WeDaLi and Loki as active developers. Welcome him and don't exhaust his enthusiasm please.
The online players page in your menu has been upgraded by newt 2017-05-17 @ 00:15
This alteration has been introduced as a result of previous kill to remove the need to cheat. It will be more mobile friendly as well. You can see the list of online bots there now. You'll also notice how many battles you have and you can launch an attack directly. This feature was thought of and implemented by WeDaLi, thanks for that. Since I have access to ftp now, anything mentioned in the changelog thread in the regalis pub can be considered uploaded.
Major has been killed again by newt 2017-05-16 @ 09:59
Sorry for toying with your emotions but we discovered an undeniable piece of evidence while creating the thread explaining the information. You can find more information in the Regalis pub.
We decided to unkill Major by newt 2017-05-15 @ 12:37
Sorry for the confusion these past few days. After talking to the mage in question and having long discussions with the other programmers, we decided our information is not enough to be seen as concrete evidence. We'll present our case tonight in a regalis thread but we don't consider it enough to kill a mage and brand him a cheater. So we decided to unkill him and grant him the same experience LtHarris has at this point as they were close to eachother at the time of his kill.
Major has been killed for cheating by newt 2017-05-13 @ 21:31
We know he at least used an autorefresh which is illegal according to the current rules. We suspect a script which stopped when a target was found he didn't attack enough times yet. But the autorefresh is enough to kill as it's in the rules and we decided to be strict about it. This is the final decision.
Security update by ycom 2017-05-12 @ 20:01
As a follow up to the hacking, we have changed all server passwords. We have identified the entry way that was used to hack the admin account, and we have applied a patch to the code. Additionally we have upgraded the hashing algorithm used for passwords to bcrypt. If you have not done so already, reset your password under the options menu. The reset cooldown has been reduced to 0.